It takes two under the scope: Is this the perfect co-op game?
It Takes Two is the second pure co-op game from Hazelight
Studios. His first work A Way Out caused a sensation almost three years ago,
also because it could only be played in a coop. It takes two for
PS4 / PS5 and Xbox consoles builds on this very basic idea, but comes with a
significantly different setting and different tonality.
The eccentric studio
manager Josef Fares took his mouth very full before the official release.
Satte Fares promised 1000 dollars namely to all
those who would bore the game. In the test for It Takes Two, we tried to get
out of hell to bore ourselves. In vain. But we are quite honest: rarely did we
care not to give up a lot of money.
But one after the
other: It Takes Two
takes us into the role of the couple Cody and May, who lives with their little
daughter Rosie in a pretty house in the middle of a small outskirts idyll. But
in the relationship between the two, the crisis is so violent that one day they
decide to divorce.
When she tells Rosie
the decision, she takes it almost stoically and withdraws into the shed of the
house, where her grief overpowers her. Her tears fall on two small dolls, which
curiously leads to Cody and May turning into exactly these dolls. Now the two
have to try to return to the real world and with the help of couple therapist
Dr. Hakim, who is actually a magical book, to fix her marriage.
A couple as a star in chaos
This hanger is of
course the perfect premise for a both humorous and touching story, which proves
to be a surprisingly strong element of the game throughout the game. The end is
quite predictable, but the plot lives immensely from the relationship between
the two main characters.
At first, Cody and May still cordon each other regularly, pointing out each other's annoying properties, only to pull themselves together more and more in the course of the game. They also discover long suppressed longings and secrets of the other, which makes the figures approachable and personable. In any case, Cody and May have grown extremely dear to us over the entire season.
The fact that the
story works so well is also due to the fact that the two stumble into new,
strange situations again and again and meet all sorts of funny NPC figures.
Militant squirrels, for example, who want to kill a wasp nest. A hammer that
helps Cody and May on their way.
Or a few frogs that act as mini-taxi companies and argue about
who should now transport "the fat" ( Cody ). And Dr. Hakim, who gradually
presents the disputed couple with different lessons for marriage rescue as a
marriage kitter, simply has to be seen.
The perfect balancing
act of wit and heart
All of this is presented with an extremely wide wink, humor and
charm, but in places individual scenes really touched us. If Rosie tries in
vain to get her parents - whose real, lifeless bodies lie on the couch and in
the study like deep sleep - to think better and then withdraw disappointed, it
is inevitably dear to the heart. All the more remarkable that the story of It
Takes Two never loses its looseness, but never pushes itself too much. Because
the real jewel of the game is different anyway.
A wonderful genre mix with crazy boss fights
As a pure co-op adventure, you experience It Takes Two either
locally on the couch or online with another person in the split screen, who,
unlike you, does not have to buy the game. Thanks to Freundespass, one and two
zocks buy. That's how it has to be!
In a playful way, you can expect a mix of linear action
adventure and 3D platformer, in which locations interwoven with each other are
hopped, run, fought and puzzled by story technology. During their journey, Cody
and May always get unique skills from the doll's hand from Hakim - you know,
the speaking love book.
For example, Cody can
shoot up to three nails where May is hooked over a deadly gorge. She herself is
equipped with a hammer, which in turn opens the way for her husband by breaking
glasses. In another passage, Cody is equipped with a honey cannon that places
sticky nectar on wasps, which May in turn can explode with a match cannon.
Elsewhere, Cody can transform into a large version of himself, while May can
walk along walls with special boots.
And these different skills are of course used again and again in
the course of the game for smaller puzzles, which often require pleasant
tinkering: where exactly does Cody have to fire the nail, so that May can
easily swing over the abyss? Or which button does one have to press so that the
other does not rush against an obstacle?
As a form of gameplay loosening up, we are
also caught up in boss fights at regular intervals. Mind you in completely
crazy boss fights, in which not only the good old "wtf" has been
washed over our lips.
Who could have guessed
that we had to fight our oversized garbage swallow or that we had to defend
ourselves against our tool case at lofty heights on narrow boards. The fights
themselves are provided with extremely fair checkpoints, anything but hard chunks,
but definitely not sure-fire successors, always with cooperative elements and
one thing above all: creative and fun.
"It can't …"
At this point we come again explicitly to the points
"changeover" and "independence". If you have so far been
looking in vain for a reference to a comparable game, it is only because It
Takes Two is so incredibly diverse and unique, as we have rarely seen in a
co-op game.
The fact that we didn't get bored for a second, didn't get $
1,000 from Josef Fares, is due to the almost incredible degree of variety and
ingenuity. The basic structure of action adventure and platformer is only half
the truth. At regular intervals we experience passages in which we can hardly
believe our eyes.
In order not to spoil you too much, we take a very early example
from the demo version: While Cody controls an airplane and May takes enemies
under fire with the cannon, an enemy jumps out of the blue onto the wings of
our propeller machine and turns the May Part into a street fighter fight. With
life bar, power moves and spectacular K.O. screen.
And that's just one
example of many in which It Takes Two opens a door and not only throws us into
a completely different genre, but simply amazes us. The entire season is
peppered with fantastic surprises, in which we have constantly considered what
the developers will think of next, and who also quickly created a certain
addiction factor. We couldn't get enough of locations like the inside of a tree
or the detailed children's room of little Rosie and of course the many gameplay
ideas that the developers had come up with for this.
Similar to A Way Out, Hazelight could have delivered a nice,
linear co-op experience that comes with a neat Pixar look and keeps us going in
terms of story technology. In the case of It Takes Two, however, they put two
more shovels on it, let their creativity run free and even go with the
mini-games and many optional interaction options that we discover in the areas,
the extra mile. For his next knockout game, the team has set the bar extremely
high.