Is the Criterion-developed "Need for Speed" game the return we've been waiting for?

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The Criterion development team returns to word on the Need For Speed games after 9 years of working on the Ghost Games series, although the versions are different. It still holds the name of Need For Speed, a testament to the return of the beloved team that gave us one of the best versions of the Need for Speed series in the name of Need For Speed: Hot Pursuit, is this the return we were all waiting for?

Unfortunately, the game returns to present a story phase as it did in the last versions of the series, and this time with a story that may be the worst among recent stories, with annoying characters that seem to be inspired by the dumbest personalities from social media, and using phrases and sentences that try to impress as much as it can from the Tiktok generation.

The game's plot revolves around an illegal street-racing tournament in the fictional city that is Lakeshore City, and this tournament takes place over 4 weeks, where you race by collecting money and modifying your car to get it up to the level needed to compete in the championship. Luckily, you can complete most of the races and challenges the game offers without worrying about the story, which focuses on races that only take place every weekend.

Special features of this version are the cartoon effects that appear on the player's car and rival cars during races, such as smoke appearing from the tires, or wings appearing on your car when you use nitro, and similar effects that give the game its own personality. Your character and the characters in the game world are also designed in a cartoonish way. It all comes down to cell shading, and the design of the vehicles and game world is quite realistic and on a good graphical level. The acceptance of this artistic approach, that blends the two styles together, may depend on the player's taste, but we found it to be a nice combination.

On the music and sounds level, the game focuses more on presenting modern rap songs, and we strongly hope that there was an option to turn off those songs or at least switch between them, as you know, each person has his own taste in songs.

The control system is very similar to the previous Need For Speed, it takes some time to get used to it, but what makes this version different is that it allows you to drift more smoothly and freely than the previous version, which had some weight in driving, and this time the car modification system allows you to change the suspension system more clearly, so you can adjust your car in the most appropriate way for your drifting style. The game also gives you several options that you can use to make sharp turns, unlike the previous version, which limited proper practice to only one method, and you get a more enjoyable driving system as a result.

The game basically offers 3 types of missions, the first type is traditional racing where you try to outrun your opponents, the second type is drift challenges where you try to score as many points as possible, and the third type, which is a new addition to the series called Takeover, are challenges where you try to drift and destroy some targets on the track, such as cones and paint cans, earn points through drifting and fast driving to reach the save point as quickly as possible, as the points counter fills up over time in such a way that it doubles, as long as a certain amount of time does not pass before the accumulated points are exceeded, otherwise the counter resets to the original value, which means you get points without complications.

Single Stage also offers two types of side missions that the player can complete between races, and they are divided into missions in which you deliver a car within a certain time, and missions in which you run away from the police before delivering those cars, and the best part is that these missions allow you to experience many supercars or cars that are wonderfully modified, which is a good thing that gives you insight into the best cars you can buy to modify and upgrade. It will also give you an idea of the supercars that best suit your driving style, which will certainly keep you from deciding to buy them without the hassle of raising the necessary funds for, it is important to note that the more activities you finish in a day, the more the police will pay attention to you. A continual risk/reward ratio keeps things intriguing as racing for high payouts raises the stress. It hurts when you win a lot of money just to lose it all when you get caught by the police later that day. However, it serves as a powerful motivator to develop new ways to elude capture or perhaps pay closer attention to how many events you attend each day.

Speaking of which, one of Unbound's biggest annoyance for me is the police. They just keep coming at you when you do not expect it. It does become simpler as your car becomes quicker and more powerful, but in the beginning, if you have generated a respectable amount of heat, it may seem nearly impossible to escape the police. Even with a fully equipped S+ supercar, eluding police was still more unpleasant than enjoyable since the instant a police helicopter hovers above or a patrol car gets your attention on a nearby road, a fleet of vehicles and police helicopters suddenly spawn on the map. So deal with that. Things are at least a little bit easier to handle on the relaxed difficulty, although even there, the cops can still catch you and make your life miserable.

It is important to highlight Unbound's Lakeshore Online feature. Although it operates similarly to the campaign, it is very independent of it and has its own bank account and garage. You enter a virtual city, travel to participate in events, in order to challenge the other players there to a competition. This may be a means to continue after the campaign if you liked it and wished for more. But in my personal experience, losing all progress and restarting again in the online mode was very hard.

I enjoyed a lot of what NFS Unbound has to offer I like that I don't have to be first in every race to see any progress in the game; most of the times, I wasn't even close to getting to the first places. In most situations, moving up only results in a little larger paycheck, so staying in fourth place still nets you some money to improve and maybe do better the next time. I admired the dedication to current automotive culture aesthetics; activities like the takeover are a wonderful addition, as are the use of different musical and visual styles. Even though I usually found the cops to be boring rather than exciting, after I got rid of them and returned to racing, I had a blast moving up the ladder, improving my vehicles, getting to know the city, and ultimately nailing the turns in races.

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